couponnanax.blogg.se

How to decide which engine to use frontline solver
How to decide which engine to use frontline solver












how to decide which engine to use frontline solver

The first section of this primer sets out general principles and things to think about when designing any project that uses technology. A successful project requires explicit goals and a solid strategy – from planning out how the project will work, to managing information when the project is in progress. This is probably where most projects fail. It has three main parts: Setting a solid strategy This guide is not comprehensive – it gives you the basic information you need to get started, with a selection of good places to go if you want to learn more. We’re including a whole range of tools, methods and techniques: computer software, digital devices like mobile phones or cameras, analysing large amounts of data, using online tools to communicate information, and more. The word “technology” in this primer doesn’t refer to a specific technological solution (like satellite maps) or tool (like mobile phones). provides links for more detailed guidance on specific tools and strategies.gives practical information to help you decide what you need, and.

how to decide which engine to use frontline solver

  • highlights some of the tools that are available,.
  • shows ways in which technology can help your work,.
  • It has been structured so that you don’t need to read the whole thing, but can explore sections that are relevant for you and find more information elsewhere.

    How to decide which engine to use frontline solver how to#

    The primer is designed as a starting point for organisations and activists interested in adding technology to improve their advocacy work, but can also be useful for organisations that have some experience using technology and want to reflect on how to increase the impact of their work. It is the product of a partnership between Rainforest Foundation Norway and The Engine Room. This is an introduction (or ‘primer’) to using technology to monitor and share information on rainforest issues, land rights and indigenous rights. If I did I prefer to start the game as single player then go to multi-player right before Barbarossa but I have not played multi-player before so not sure you can start a multiplayer game from an existing mid-game single player file.Using technology to monitor and share information on rainforests and forest peoples’ rights Introduction I am so fed up by this I am thinking of getting another computer just to play myself in multiplayer so come Barbarossa I can set the Russian armies my self on the Battle Planner. If someone wants to tell me how I will try it in my game now and/or start a new one and report back. I do not know how to do that so I have not tried it. Someone had mentioned that a way to reduce this is to go into Defines and change max units in an army to 9 instead of 24. It does seem to be even worse in 1.6 but I have not played enough 1.6 games yet to have a valid sample size. I have gone in every 3 days or so to teleport the Russian units to their destination but it is maddening and doesn't solve the no-org issue. With or without EAI it does not seem to matter.

    how to decide which engine to use frontline solver

    They don't "abandon" fronts so much as constantly swap their 22-24 division armies around which in turn creates constant temporary holes in their fronts and makes it so 75% of all their forces that happen to be on the front have no organization. The one thing I can not stop though is the constant reshuffling of the Russian AI armies. I play single player Germany and have been able to make the game tolerable through many self imposed rules/restrictions on myself. Just frustrating because the AI seems so close to a breakthrough here. I get that this battlefront AI is complicated and Paradox hasn't done anything like this before in their engine because in every other game armies are just single units marching around. Probably that alone would double its effectiveness because right now it will fight hard for a while on these spots then after a month or two they'll be a shuffle and it just walks off, giving up all entrenchment and often just straight up letting the enemy walk through before whatever new division was re-assigned to the location arrives.

    how to decide which engine to use frontline solver

    I would also assign some high value priority hold-at-all-costs scoring to strong defensive terrain like forts,mountains and rivers. Just the same logic needs to be applied to frontlines where the AI doesn't move divisions off those key spots unless say it's in a salient being threatened with encirclement (based on a calculation of overall front strength?). What's interesting is the AI gets some of this like when you put units on garrison it will prioritize cities, ports, forts, airfields, etc. I was in the Spanish civil war as Italian volunteers and I saw the Republicans shuffle units out of Barcelona even though it was an isolated pocket with just like 6 province facing and maybe 10 divisions in there. It's an issue on smaller scale fronts too.














    How to decide which engine to use frontline solver